Optional Mod   : designer markers (xmodel pack)
eXtreme Version: 3.0

Description:
Models for mbot waypoint development and spawnpoint designer mode.

Instructions for spawnpoint designer mode:
  For spawpoint designer mode, you MAY set up a local listen server in developer mode,
  so you can see spawnpoint origins within the game. To enable COD2 developer mode,
  switch on the "developer" and "developer_script" dvars in server.cfg.
  If you are going to enable COD2 developer mode, we recommend to set up an isolated
  game server environment for this. For details see the Quick Setup Guide PDF.
- Add z_designer.iwd to your fs_game folder
- If client and server are separated, also copy z_designer.iwd to your normal COD2 game
  installation. Create the same fs_game folder as the server is using, and copy the file
  to this folder.
- Enable designer mode in mapcontrol.cfg.
- If you want to manipulate e.g. TDM spawnpoints, make sure the server is configured to
  start a TDM map.
- Optionally you can set ex_designer_showall to show all spawnpoints in a map.
  Due to xmodel limitations this may cause problems on some maps!


Instructions for mbot waypoint developer mode:
  For mbot waypoint development you MUST set up a local listen server in developer mode.
  To enable COD2 developer mode, switch on the "developer" and "developer_script" dvars
  in server.cfg.
- Do not use your existing game installation to run the listen server! Set up an isolated
  environment for this. For details see the Quick Setup Guide PDF.
- Add z_designer.iwd to your fs_game folder in you listen server environment.
- Also copy z_designer.iwd to your normal COD2 game installation. Create the same fs_game
  folder as the server is using, and copy the file to this folder.
- Enable mbot development in serversettings.cfg.
- When you start the listen server, make sure to select TDM.
