WEAPONFILE\displayName\WEAPON_GUNSHIP_105MM\modeName\\playerAnimType\none\altWeapon\\AIOverlayDescription\\weaponType\projectile\weaponClass\mg\weaponSlot\primary\twoHanded\1\rifleBullet\0\armorPiercing\0\semiAuto\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noPartialReload\0\segmentedReload\0\wideListIcon\1\wideKillIcon\1\flipKillIcon\1\autoAimRange\1000\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\enemyCrosshairRange\1600\moveSpeedScale\1\gunMaxPitch\0\gunMaxYaw\0\ammoName\gunship_105mm\maxAmmo\999\startAmmo\999\clipName\gunship_105mm\clipSize\1\shotCount\1\dropAmmoMin\999\dropAmmoMax\999\reloadAmmoAdd\0\reloadStartAdd\0\damage\1000\minDamage\30\meleeDamage\135\maxDamageRange\15000\minDamageRange\16000\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireTime\0.5\fireDelay\0\meleeTime\0.7\meleeDelay\0.25\reloadTime\5\reloadEmptyTime\2\reloadStartTime\0\reloadEndTime\0\reloadAddTime\5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.5\altDropTime\0.5\altRaiseTime\0.5\quickDropTime\0.5\quickRaiseTime\0.5\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\110\standRotMinSpeed\110\posMoveRate\4\posRotRate\5\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveMinSpeed\60\duckedRotMinSpeed\60\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\80\adsIdleAmount\25\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0\idleProneFactor\0\adsSpread\0\adsAimPitch\0\adsTransInTime\0\adsTransOutTime\0\adsTransBlendTime\0.1\adsReloadTransTime\0\adsCrosshairInFrac\0\adsCrosshairOutFrac\0\adsZoomFov\80\adsZoomInFrac\0\adsZoomOutFrac\0\adsBobFactor\1\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\0\hipSpreadDuckedMin\0\hipSpreadProneMin\0\hipSpreadMax\0\hipSpreadDuckedMax\0\hipSpreadProneMax\0\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDecayRate\0\hipSpreadDuckedDecay\0\hipSpreadProneDecay\0\hipGunKickReducedKickBullets\4\hipGunKickReducedKickPercent\20\hipGunKickPitchMin\0\hipGunKickPitchMax\0\hipGunKickYawMin\0\hipGunKickYawMax\0\hipGunKickAccel\0\hipGunKickSpeedMax\0\hipGunKickSpeedDecay\0\hipGunKickStaticDecay\0\adsGunKickReducedKickBullets\4\adsGunKickReducedKickPercent\20\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\0\adsGunKickSpeedDecay\0\adsGunKickStaticDecay\0\hipViewKickPitchMin\0\hipViewKickPitchMax\0\hipViewKickYawMin\0\hipViewKickYawMax\0\hipViewKickCenterSpeed\10\adsViewKickPitchMin\0\adsViewKickPitchMax\0\adsViewKickYawMin\0\adsViewKickYawMax\0\adsViewKickCenterSpeed\10\swayMaxAngle\0\swayLerpSpeed\1\swayPitchScale\0\swayYawScale\0\swayHorizScale\0\swayVertScale\0\swayShellShockScale\0\adsSwayMaxAngle\0\adsSwayLerpSpeed\1\adsSwayPitchScale\0\adsSwayYawScale\0\adsSwayHorizScale\0\adsSwayVertScale\0\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\hipReticleSidePos\0\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\240\adsOverlayHeight\240\gunModel\viewmodel_potato\handModel\viewmodel_hands_cloth\worldModel\xmodel/weapon_potato\idleAnim\viewmodel_potato_idle\emptyIdleAnim\\fireAnim\\lastShotAnim\\rechamberAnim\\meleeAnim\\reloadAnim\\reloadEmptyAnim\\reloadStartAnim\\reloadEndAnim\\raiseAnim\\dropAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\viewFlashEffect\\worldFlashEffect\\shellEjectEffect\\lastShotEjectEffect\\pickupSound\\ammoPickupSound\\fireSound\\fireSoundPlayer\gunship_105mm_fire\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\hudIcon\\modeIcon\\killIcon\\fireRumble\gunship_105mm_fire\meleeImpactRumble\\projectileSpeed\3000\projectileModel\\projExplosionType\none\projExplosionEffect\fx/impacts/gunship_105mm_impact.efx\projExplosionSound\gunship_105mm_impact\projImpactExplode\0\explosionRadius\512\explosionInnerDamage\1200\explosionOuterDamage\300\projTrailEffect\\projectileDLight\0\projectileRed\0\projectileGreen\0\projectileBlue\0\destabilizationBaseTime\0.1\destabilizationTimeReductionRatio\0.1\destabilizationAngleMax\0\destabilizeDistance\30000