WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\weaponSlot\none\displayName\WEAPON_SATCHEL\AIOverlayDescription\\modeName\\playerAnimType\other\gunModel\viewmodel_satchel\handModel\viewmodel_hands_cloth\isHandModelOverridable\0\idleAnim\viewmodel_mk2_idle\emptyIdleAnim\viewmodel_mk2_idle\fireAnim\viewmodel_mk2_throw\holdFireAnim\viewmodel_mk2_pullpin\lastShotAnim\viewmodel_mk2_throw\meleeAnim\viewmodel_mk2_idle\raiseAnim\viewmodel_mk2_idle\dropAnim\viewmodel_mk2_idle\altRaiseAnim\viewmodel_mk2_idle\altDropAnim\viewmodel_mk2_idle\autoAimRange\1600\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\moveSpeedScale\1.1\damage\0\meleeDamage\45\fireDelay\0.1\meleeDelay\0.1\fireTime\0.4\holdFireTime\0.4\meleeTime\0.66\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\0.05\fuseTime\5\clipOnly\1\hipIdleAmount\80\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.2\parallelBarkBounce\0.2\parallelBrickBounce\0.2\parallelCarpetBounce\0.2\parallelClothBounce\0.2\parallelConcreteBounce\0.2\parallelDirtBounce\0.2\parallelFleshBounce\0.2\parallelFoliageBounce\0.2\parallelGlassBounce\0.2\parallelGrassBounce\0.2\parallelGravelBounce\0.2\parallelIceBounce\0.2\parallelMetalBounce\0.2\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.2\parallelRockBounce\0.2\parallelSandBounce\0.2\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.2\parallelAsphaltBounce\0.2\perpendicularDefaultBounce\0.2\perpendicularBarkBounce\0.2\perpendicularBrickBounce\0.2\perpendicularCarpetBounce\0.2\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.2\perpendicularDirtBounce\0.2\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.2\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.2\perpendicularGravelBounce\0.2\perpendicularIceBounce\0.2\perpendicularMetalBounce\0.2\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.2\perpendicularRockBounce\0.2\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.1\perpendicularWoodBounce\0.2\perpendicularAsphaltBounce\0.2\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\xmodel/weapon_us_smoke_grenade\hudIcon\gfx/icons/hud@satchel_charge1.tga\modeIcon\\ammoName\satchel\maxAmmo\999\startAmmo\9\clipName\satchel\clipSize\999\sharedAmmoCapName\WEAPON_SATCHEL\sharedAmmoCap\3\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\ammoPickupSound\\pullbackSound\weap_satchel_cord\fireSound\weap_satchel_throw\lastShotSound\\reloadSound\weap_fraggrenade_reload\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\reticleCenter\gfx/reticle/center_cross.tga\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\twoHanded\0\cookOffHold\0\wideListIcon\0\killIcon\gfx/icons/hud@satchel_charge1.tga\wideKillIcon\0\flipKillIcon\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\448\explosionInnerDamage\200\explosionOuterDamage\100\projectileSpeed\920\projectileSpeedUp\100\projectileModel\xmodel/projectile_satchel\projExplosionType\grenade\projExplosionEffect\fx/explosions/barn_explosion.efx\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0
